Well, I’ve knocked together a bit of “plumbing” code, to make a vocal interface to the internet chatbot Cleverbot. So far it works – as well as can be expected with cleverbot – and it will be eventually added into an as-yet-unannounced hardware project I’m working on.
Here is a little demo I put on youtube of it in action…
All my code will be available on GitHub at some point, but it is ugly as sin. So I won’t give you a link just yet, but I’m sure you can find it if you are that motivated!
At some point I want to move away from Cleverbot, to a locally hosted chatbot. Anybody with any suggestions for that, feel free to share in the comments.
For a very close friends birthday, I wanted to do something special. As I’d already modified a few gameboys by this point I thought I’d up my game in that department. He is a massive Zelda fanboy, who’d preordered both the limited edition Zelda 3DS (based on Ocarina of Time), and the limited edition Zelda Wii U (based on Wind Waker), I thought he’d appreciate a DMG gameboy done in the style of Link’s Awakening.
He’s not into making chiptune, so I didn’t bother putting in a line-out or any other such hardware. But I did custom decals on a new shell, matching buttons, and a backlight. And it came out looking great! His face when he opened it (along with a copy of Link’s Awakening) was worth all the time I put into it.
After the jump there are some pics of what the official limited edition 3DS & Wii U look like. I think I copied the basic design ideas pretty well. Let me know in the comments!
As you may tell from my album, I quite like the “chip” sound. With that in mind, I got quite interested in legitimate chiptune creation, and not only got a hold of LSDJ, I also started modifying gameboys for this very purpose. And I set forth creating some music-making equipment themed around the Teenage Mutant Ninja Turtles!