Recently, I received a 3D printer kit for my birthday from the ever wonderful ladyfriend (unfortunately, I haven’t been able to assemble it due to space/time constraints, but very shortly will be in my new house with enough room to build it). With that in mind, I started playing around learning how to use FreeCAD, to generate lots to print!
The first object worth sharing is the “Lament Configuration”, AKA the box from Hellraiser
The above picture is how it will supposedly turn out. I will, of course, report when I’ve attempted to print it myself. All the files are available over on my Thingiverse, if you fancy printing it for yourself first. Let me know how that goes if you try!
Well, I’ve knocked together a bit of “plumbing” code, to make a vocal interface to the internet chatbot Cleverbot. So far it works – as well as can be expected with cleverbot – and it will be eventually added into an as-yet-unannounced hardware project I’m working on.
Here is a little demo I put on youtube of it in action…
All my code will be available on GitHub at some point, but it is ugly as sin. So I won’t give you a link just yet, but I’m sure you can find it if you are that motivated!
At some point I want to move away from Cleverbot, to a locally hosted chatbot. Anybody with any suggestions for that, feel free to share in the comments.
For a very close friends birthday, I wanted to do something special. As I’d already modified a few gameboys by this point I thought I’d up my game in that department. He is a massive Zelda fanboy, who’d preordered both the limited edition Zelda 3DS (based on Ocarina of Time), and the limited edition Zelda Wii U (based on Wind Waker), I thought he’d appreciate a DMG gameboy done in the style of Link’s Awakening.
He’s not into making chiptune, so I didn’t bother putting in a line-out or any other such hardware. But I did custom decals on a new shell, matching buttons, and a backlight. And it came out looking great! His face when he opened it (along with a copy of Link’s Awakening) was worth all the time I put into it.
After the jump there are some pics of what the official limited edition 3DS & Wii U look like. I think I copied the basic design ideas pretty well. Let me know in the comments!
As you may tell from my album, I quite like the “chip” sound. With that in mind, I got quite interested in legitimate chiptune creation, and not only got a hold of LSDJ, I also started modifying gameboys for this very purpose. And I set forth creating some music-making equipment themed around the Teenage Mutant Ninja Turtles!
For a few years now, I’ve been running a Kodi setup on various Raspberry Pi’s to live behind my telly. Currently on RPi 3, and OSMC is my distro of choice (clean, simple, smooth, and fast!). One plugin came to my attention which I found to be marvelous, called Cinema Experience. And I’ve managed to tailor it further to my needs through some BASH script magic…
Either read on, or click the pic to see the GitHub notabug repo.
So, not much painting progress for a while… But I have been doing some in the background! I love Battletech, and loved the animated series, so I’ve started painting some mech’s based on the schemes in that show, and in the action figure line. Got a lance of the First Somerset Strikers done, and started on some Jade Falcon opposition…
Adam Steiner, Valten Ryder, Zachary “Miles” Hawkins, and Ciro Ramirez reporting for duty!
In the effort to consolidate all of my creations under this new site, may I present to you “uk.geek.core”, my nerdcore/chip-hop album from 2008. Feel free to listen, and go over to bandcamp if you wanna download it (pay what you want, paying nothing is allowed!)
As promised, below is the Part 1 of the Triff Dyloss saga I have begun. I’ve been using Classic Traveller as a base (though that is quite an open system, hardly any of the rules have affected my adventure yet), being controlled by Mythic GME. This solo RPG session has become more of a structured writing experience than most D&D solo APs seem, but it’s been fun nonetheless!
The text in green denotes MythicGME rules mechanics in play, text in red shows Traveller rules, and blue is where I’ve just homebrewed something on the fly for randomization.
As I’ve said, this is more of a story than a crunchy rules heavy bit of roleplaying. But it’s a great start, and thoroughly exciting to play out!
***PARENTAL WARNING – EXPLICIT LANGUAGE***
In the far reaches of space and time, passionate people still have guttermouth – hit the jump to read on.