15mm Sci-Fi Barricade – 3D Printed Scenery

15mmScenery-Barricade

I’ve started to design as much 15mm sci-fi scenery/terrain as I can before summer, with the hopes of having a sprawling mess of a gaming table for when I can get a proper group together for a while.

First up was a simple barricade, as pictured above – 4 or 5 of these can really help filter movement on the table! All files available from Thingiverse, as per usual – I’ll update this post if I can get better photos after painting.

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Deep Space D-6 – Basic VASSAL Module

Recently I have been looking for board games to play solo, as I don’t always have other players around. Whilst trawling BoardGameGeek lists, I came across Deep Space D-6

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And I think it is awesome! It was an entry in their annual Solitaire Print&Play competition, so I grabbed the files, printed out a set and got playing.

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Silhouette Miniatures

So whilst browsing Google+ one day (yes, someone still uses G+!), I discovered a wargamer playing with some paper miniatures, printed on their normal printer. Just simple silhouettes of modern soldiers, but effective enough for proxies on the cheap.

So I decided to go one better, and 3D print my own equivalent!

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3D Printed Squad

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Information is Ammunition!

So, not much painting progress for a while… But I have been doing some in the background! I love Battletech, and loved the animated series, so I’ve started painting some mech’s based on the schemes in that show, and in the action figure line. Got a lance of the First Somerset Strikers done, and started on some Jade Falcon opposition…

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Adam Steiner, Valten Ryder, Zachary “Miles” Hawkins, and Ciro Ramirez reporting for duty!

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The Adventures of Triff Dyloss in the Crab Claw Cluster – Part 1

As promised, below is the Part 1 of the Triff Dyloss saga I have begun. I’ve been using Classic Traveller as a base (though that is quite an open system, hardly any of the rules have affected my adventure yet), being controlled by Mythic GME. This solo RPG session has become more of a structured writing experience than most D&D solo APs seem, but it’s been fun nonetheless!

The text in green denotes MythicGME rules mechanics in play, text in red shows Traveller rules, and blue is where I’ve just homebrewed something on the fly for randomization.

As I’ve said, this is more of a story than a crunchy rules heavy bit of roleplaying. But it’s a great start, and thoroughly exciting to play out!

***PARENTAL WARNING – EXPLICIT LANGUAGE***
In the far reaches of space and time, passionate people still have guttermouth – hit the jump to read on.

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The Crab Claw Cluster – Summary of Systems

As I have been playing a game of Classic Traveller solo, the adventure has been heating up! In advance of my first (lengthy) post on this, I am preparing a few bits of background around the “Coalition Of Systems” setting that I have devised. In the coming days/weeks, I’ll go into more detail, but here is summary of the subsector I’ve started with. In most cases, this is as much as I know about the worlds, but more is becoming clear with each play session.

S, N, or GG after the UPP indicates presence of scout bases, naval bases, and gas giants respectively. I haven’t included the trade categories in this, as my setting doesn’t stick to them as religiously as it perhaps should. Apologies, Traveller purists!

Hit the jump below for a breakdown of the sector

 
 
Crab Claw Cluster Subsector Map

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