I’ve started to design as much 15mm sci-fi scenery/terrain as I can before summer, with the hopes of having a sprawling mess of a gaming table for when I can get a proper group together for a while.
First up was a simple barricade, as pictured above – 4 or 5 of these can really help filter movement on the table! All files available from Thingiverse, as per usual – I’ll update this post if I can get better photos after painting.
So whilst browsing Google+ one day (yes, someone still uses G+!), I discovered a wargamer playing with some paper miniatures, printed on their normal printer. Just simple silhouettes of modern soldiers, but effective enough for proxies on the cheap.
So I decided to go one better, and 3D print my own equivalent!
So, not much painting progress for a while… But I have been doing some in the background! I love Battletech, and loved the animated series, so I’ve started painting some mech’s based on the schemes in that show, and in the action figure line. Got a lance of the First Somerset Strikers done, and started on some Jade Falcon opposition…
Adam Steiner, Valten Ryder, Zachary “Miles” Hawkins, and Ciro Ramirez reporting for duty!
As promised, below is the Part 1 of the Triff Dyloss saga I have begun. I’ve been using Classic Traveller as a base (though that is quite an open system, hardly any of the rules have affected my adventure yet), being controlled by Mythic GME. This solo RPG session has become more of a structured writing experience than most D&D solo APs seem, but it’s been fun nonetheless!
The text in green denotes MythicGME rules mechanics in play, text in red shows Traveller rules, and blue is where I’ve just homebrewed something on the fly for randomization.
As I’ve said, this is more of a story than a crunchy rules heavy bit of roleplaying. But it’s a great start, and thoroughly exciting to play out!
***PARENTAL WARNING – EXPLICIT LANGUAGE***
In the far reaches of space and time, passionate people still have guttermouth – hit the jump to read on.
As I have been playing a game of Classic Traveller solo, the adventure has been heating up! In advance of my first (lengthy) post on this, I am preparing a few bits of background around the “Coalition Of Systems” setting that I have devised. In the coming days/weeks, I’ll go into more detail, but here is summary of the subsector I’ve started with. In most cases, this is as much as I know about the worlds, but more is becoming clear with each play session.
S, N, or GG after the UPP indicates presence of scout bases, naval bases, and gas giants respectively. I haven’t included the trade categories in this, as my setting doesn’t stick to them as religiously as it perhaps should. Apologies, Traveller purists!
So, I finished painting up my sci-fi motorbike cops. They didn’t come out great – I tried OSL and failed, and my concrete bases look a bit pants, but I’ve had enough of these guys now, and need to move on with my lead mountain!
So I painted up some Xenos this week. I apologize for the photo, that much black doesn’t play well with my potato cam skills.
But these are some Khurusan “space demon” minis, with a judicious bit of greenstuff to round out their heads. Now to get some good marines for a nice Aliens set. Also going to make some greenstuff eggs as objective markers… But my sculpting needs more practice first!
I recently got a phone with a much better camera, so enjoy some nicer pictures. There are details now!